A while back, I published a reference chart to help people visually identify different weapon systems.
Being able to do this quickly can be a really useful skill - it lets you figure out roughly what someone's fit might be before you actually engage them, and can help you decide the best way to proceed in a fight. Recognising the difference between blasters and railguns, or medium and small guns on a cruiser, is likely to have a significant difference on the range you want to engage at or even whether you want to take the fight at all. Even different calibre guns within the same class can give you an idea of what other modules your opponent might be fitting (for example a rupture with 425mm autocannons will generally be shield fit, while dual 180mm autocannons suggests a heavy armour tank).
The original chart didn't include capital weapons, and I've since had a few requests to add them in. There have also been a couple of name changes which made the old chart potentially misleading, so I figured it was time for an update!
Have a browse through the chart, and then try looking at a few ships in space and see if you can figure out what they're fitting!
As before, I've also produced a high-res version suitable for printing.
Being able to do this quickly can be a really useful skill - it lets you figure out roughly what someone's fit might be before you actually engage them, and can help you decide the best way to proceed in a fight. Recognising the difference between blasters and railguns, or medium and small guns on a cruiser, is likely to have a significant difference on the range you want to engage at or even whether you want to take the fight at all. Even different calibre guns within the same class can give you an idea of what other modules your opponent might be fitting (for example a rupture with 425mm autocannons will generally be shield fit, while dual 180mm autocannons suggests a heavy armour tank).
The original chart didn't include capital weapons, and I've since had a few requests to add them in. There have also been a couple of name changes which made the old chart potentially misleading, so I figured it was time for an update!
Have a browse through the chart, and then try looking at a few ships in space and see if you can figure out what they're fitting!
As before, I've also produced a high-res version suitable for printing.
yes! I have searched for this far too long. Thank you.
ReplyDeleteSome of the names are out of date e.g. Medium Pulse Laser is now called (I think) Small Focused Pulse Laser.
ReplyDeleteHa, I actually changed that, but photoshop crashed on me and I forgot to re-do it.
DeleteAnd fixed
DeleteYou are one of the very few who updates their articles. Respect and thank you very much.
ReplyDeleteMany thanks for this job mate !
ReplyDeletea fast tip usefull for projectile turrets : autocannon barrels are rotating, arty are not.
Thanks for that... Makes my job of pretending to know what I'm doing a bit easier.. :D
ReplyDeleteI heard that with faction and officer versions of turrets and launchers they color scheme didn't change based on the ship hull, but was constant with regard to the color scheme of the relative faction or officer. For example a Khanid Navy HAM Launcher would stay black even if mounted on, say, A Kaalakiota ship.
Is this true.. and is there any shortcut to identifying the meta level of your enemy's weapons bases on this?
I'm not sure about that, but aside from faction (which I guess tells you whether someone might be pimped) I'm not sure the information is that important. Whether someone has T2 guns or not will impact their fitting and flying style, whereas whether someone has meta 2 or meta 4 won't drastically change how you treat them.
DeleteOk. Thanks.
Delete