You still get LP for plexing on behalf of your allied militia.
Showing posts with label metagame. Show all posts
Showing posts with label metagame. Show all posts
Friday, 17 August 2012
Faction Warfare - A Logical Outcome
When I made my post about Faction Warfare and the LP Metagame a while back, I missed one fairly crucial element:
Labels:
faction warfare,
metagame
Tuesday, 12 June 2012
Faction Warfare, LP, and the Metagame
There's an interesting post over at @Gamerchick42 regarding the metagame of FW. While I recommend reading that whole post, I can summarise it with a few basic facts:
Susan's conclusion is that it's in the interests of the minmatar militia (which currently has tier four warzone control out of a maximum five) to allow the amarr (who have tier one warzone control) to take systems from them and then to take them back later - this generates large amounts of LP for the minmatar, and while it also gives LP to the amarr their lower warzone control score means that the resulting income is far lower.
On the surface this might read like a reformulation of the old 'we didn't want those systems anyway' argument (and given Susan's recent move towards propaganda-heavy posting I'm sure that's partly the intention), however the logic is sound - if LP is your primary concern, then this strategy would maximise your income.
Let's look at a few possible applications of this. Please bear in mind that I don't personally endorse any of these behaviours, since I believe they would make FW less fun for all involved parties. I do however think they make for an interesting discussion.
- You do not gain any LP for defending a system in FW.
- You do gain LP for capturing a system in FW.
- Purely from an LP perspective, it actually makes sense to allow your opponent to conquer a system rather than defending it (which you receive no LP for) and then capture it again once it's taken (which you do receive LP for), providing you're confident that you can take it back.
- A faction which currently has high warzone control will gain far more isk for a given amount of LP - and thus, a given number of systems taken - than a faction which has lower warzone control.
Susan's conclusion is that it's in the interests of the minmatar militia (which currently has tier four warzone control out of a maximum five) to allow the amarr (who have tier one warzone control) to take systems from them and then to take them back later - this generates large amounts of LP for the minmatar, and while it also gives LP to the amarr their lower warzone control score means that the resulting income is far lower.
On the surface this might read like a reformulation of the old 'we didn't want those systems anyway' argument (and given Susan's recent move towards propaganda-heavy posting I'm sure that's partly the intention), however the logic is sound - if LP is your primary concern, then this strategy would maximise your income.
Let's look at a few possible applications of this. Please bear in mind that I don't personally endorse any of these behaviours, since I believe they would make FW less fun for all involved parties. I do however think they make for an interesting discussion.
Labels:
faction warfare,
metagame,
psychology
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The Altruist is the Eve Online blog of Azual Skoll, PVP instructor and small gang PVPer.
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