At some point within the next few days, The Altruist will be moving to it's very own brand new url. Following the change, you'll be able to find the blog at:
It's likely that the site will be unavailable at some point during this change, and as a result I'll be holding off on any updates until it's complete.
I'll be forwarding the current address to the new one once the move is complete, however any links to specific articles will probably need to be updated.
If you're having trouble accessing the site at either address, the original blogger address (azualskoll.blogspot.com) should forward to whatever the correct location is.
Wish me luck!
Thursday 29 December 2011
Thursday 8 December 2011
The Truth About Signature Resolution
One of the comments on my previous post raised quite an interesting question regarding signature resolution. The comment was this:
Include a graphic showing how the shots randomly hit within the signature resolution then compare it to the ships signature radius.
This refers to a method of describing how signature resolution works, and it's a method I've used in the past when explaining it to people. The fact is, unfortunately, that it is wrong. Since I may partly be to blame for giving people this impression, I thought that it was only right I set the record straight.
Include a graphic showing how the shots randomly hit within the signature resolution then compare it to the ships signature radius.
This refers to a method of describing how signature resolution works, and it's a method I've used in the past when explaining it to people. The fact is, unfortunately, that it is wrong. Since I may partly be to blame for giving people this impression, I thought that it was only right I set the record straight.
Labels:
game mechanics
Monday 5 December 2011
Video - Tracking and Spiralling
(Updated Jan 7th 2012)
For those of you who are familiar with Agony's public PVP classes, you'll know our PVP-Basic class covers a shedload of theory. A lot of it many of the students already know, and at around 5 hours it takes up a huge chunk of time which could be spent more productively by actually PVPing.
For this reason, we're currently undergoing a project to convert the whole theory portion of that class into a series of high quality video lectures, which students can watch in their own time. These will be publicly available, meaning anyone can watch them - even people who have no interest on coming on our classes.
For those of you who are familiar with Agony's public PVP classes, you'll know our PVP-Basic class covers a shedload of theory. A lot of it many of the students already know, and at around 5 hours it takes up a huge chunk of time which could be spent more productively by actually PVPing.
For this reason, we're currently undergoing a project to convert the whole theory portion of that class into a series of high quality video lectures, which students can watch in their own time. These will be publicly available, meaning anyone can watch them - even people who have no interest on coming on our classes.
Labels:
game mechanics,
video
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The Altruist is the Eve Online blog of Azual Skoll, PVP instructor and small gang PVPer.
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