Earlier this week I pubished an article about Threat Assessment. At the end of that article I gave a few examples of opposing and friendly gang compositions, and asked for suggestions as to how you might tackle them. Quite a few of you have given your thoughts (either through the blog or via other means), and as promised here are mine.
Thursday 29 September 2011
Tuesday 27 September 2011
Getting Ganked with RvB
I'd just like to give a quick shout out to Red vs Blue, and in particular their new gankednights hosted by Mangala Solaris (who incidentally, recently started a blog).
These follow a very similar format to the ganknights of scrapheap challenge (and later failheap challenge) fame, and are a lot of fun (Mangala's blog explains the genesis of the idea and its relation to the srapheap events). The roams are open to anyone, and typically involve a few hours of roaming through nullsec in a themed fleet (rifter hulls, thorax hulls, and alpha thrashers have all been done so far) and killing as much as possible before everyone dies in a fire. Comms are relaxed, drinking is encouraged, and satisfation is guaranteed.
These follow a very similar format to the ganknights of scrapheap challenge (and later failheap challenge) fame, and are a lot of fun (Mangala's blog explains the genesis of the idea and its relation to the srapheap events). The roams are open to anyone, and typically involve a few hours of roaming through nullsec in a themed fleet (rifter hulls, thorax hulls, and alpha thrashers have all been done so far) and killing as much as possible before everyone dies in a fire. Comms are relaxed, drinking is encouraged, and satisfation is guaranteed.
Labels:
aar
Sunday 25 September 2011
Threat Assessment - What Makes a Good Primary?
I've talked a lot recently about which ships make good or bad primary targets, so it's probably about time I explained why - what process do we go through to decide whether a particular ship should be taken down as a priority or left for later? We call this process Threat Assessment, and it can be broken down into two key questions: How much threat does a particular target present to me gang, and how quickly can I remove that threat.
Labels:
fleet operation,
tactics
Sunday 18 September 2011
Know Your Enemy - Recon Ships
Recon ships serve as both the t2 variant of the t1 electronic warfare cruisers, but also as the natural progression from both Covert Ops frigates and Electronic Attack frigates. In addition to the electronic warfare bonuses of their t1 counterparts, recon ships also receive bonuses to their secondary racial EWAR type in the same way as the EAFs. Recon ships are quite clearly divided into two sub-classes; Force Recon ships (rapier, arazu, falcon and pilgrim) and Combat Recon ships (huginn, lachesis, rook and curse).
Labels:
cruisers,
know your enemy,
recon ships
Monday 12 September 2011
Guest Article: FCing - The Soft Side
The following article was written by Christina Bamar, CEO of Agony Unleashed. It was originally written as an internal Agony article, but in the spirit of sharing knowledge we've decided to make it available to the public.
Labels:
fleet operation,
psychology
Monday 5 September 2011
Know Your Enemy - Battlecruisers
Battlecruisers are among the most versatile ship classes in Eve, and one of my personal favourites. Much like their real life counterparts, the battlecruiser is essentially a beefed up cruiser with substantially improved firepower and resilience, while remaining below the level of a battleship. In exchange for these advantages, battlecruisers are quite a bit slower than t1 cruisers and have significantly larger signature radii making them easier to hit (although bear in mind they still use medium weapons, and so are just as capable of tracking their targets as a cruiser is).
Labels:
battlecruisers,
know your enemy
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The Altruist is the Eve Online blog of Azual Skoll, PVP instructor and small gang PVPer.
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