Tuesday, 31 January 2012
Wednesday, 25 January 2012
First of all, I think the changes were actually very good - I was initially worried that the ships would be overpowered, but I've gradually warmed to them and actually think they've hit a good level. Not only that, but the biggest buffs have hit what were previously the weaker ships (retri, enyo, etc) while the strongest ones (ishkur, jag, etc) haven't actually benefited as much. I'd say the playing field among the eight AFs is now much more level than it used to be.
Wednesday, 18 January 2012
"A quick view of the Eve Online forums can always find someone complaining about being suicide ganked, whining about some scam they fell for or other such tears. With the Goons' Ice Interdiction claiming a vast amount of mining ships there were calls for an "opt out of PvP" option.
Should this happen? Should people be able to opt-out of PvP in Eve Online. Should CONCORD prevent crime rather than just handing out justice after the event? Or do the hi-sec population already have too much protection from the scum and villainy that inhabits the game?"
This is a debate which has raged a thousand times before, and I'm sure you can already hear the oft repeated arguments in your head - a binary clash between the griefer and the carebear, each with mutually incompatible visions of what Eve is meant to be, and both trying fruitlessly to impose their view upon the other.
In my opinion, Eve isn't meant to be anything - it is what we make it and if it changed tomorrow it would be that instead. However, it's still a meaningful question to ask whether the presence of non-consensual PVP in our Eve is a good or bad thing. I'm sure we've all had out own experiences with it, for better for worse - it permeates Eve in such a way that it's practically impossible not to encounter it. Let me tell you my story, and then you can decide for yourself.
Monday, 16 January 2012
In my previous post, I covered Gallente and Minmatar battleships, as well as some general points about the class in general. In this post, we'll discuss their Caldari and Amarr equivalents.
Friday, 13 January 2012
Tuesday, 10 January 2012
Like Curse, Syndicate is NPC nullsec. This means that it has all the mechanics of nullsec (bubbles, bombs, no gate guns etc) but no player alliance can take sovereignty - all stations are NPC owned and open to anyone (and in Syndicate, there are a lot of stations!). It's effectively a cross between lowsec and nullsec, with the ease of access of the former combined with the mechanics of the latter.
Tuesday, 3 January 2012
Given the small size of Agony as a corp, a lot of this information has gone unread and unedited, and it just feels like a little bit of a waste to keep it all locked up in there. For that reason, we've decided to make our wiki public.
You can find the wiki here.
Everything on there is publicly readable, and (providing you create an account) publicly editable too. We'd like to encourage people to use it, add to it, and help make it into a valuable public resource. On a personal level, I think it could be pretty cool if this were to become one of the go-to resources for information on PVP; it's definitely not there yet, but hopefully at the very least some of you find it useful.
Monday, 2 January 2012
This article will cover Minmatar and Gallente battleships. Amarr and Caldari battleships will be covered in part two.
The Altruist is the Eve Online blog of Azual Skoll, PVP instructor and small gang PVPer.
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